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		<h1>[name]</h1>

		<div class="desc">This class animates an object based on an hierarchy. This hierarchy can be Object3ds or bones.</div>


		<h2>Constructor</h2>


		<h3>[name]([page:Object3d root], [page:String name])</h3>
		<div>
		root -- The mesh to animate. <br />
		name -- The name of the animation
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		<div>
		Creates an animation for root. The animation data is gathered from AnimationHandler based on its name.
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		<h2>Properties</h2>

		<h3>[property:Object3d root]</h3>
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		The root object of the animation.
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		<h3>[property:Object data]</h3>
		<div>
		The data containing the animation
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		<h3>[property:Array hierarchy]</h3>
		<div>
		The objects that are influenced by the animation.
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		<h3>[property:number currentTime]</h3>
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		The time elapsed since the last start/restart of the animation.
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		<h3>[property:number timeScale]</h3>
		<div>
		How much to scale the speed of the animation. Defaults to 1.
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		<h3>[property:boolean isPlaying]</h3>
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		Indicates whether the animation is playing. This shouldn't be adapted by user code.
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		<h3>[property:boolean isPaused]</h3>
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		Indicates whether the animation is paused. This shouldn't be adapted by user code.
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		<h3>[property:boolean loop]</h3>
		<div>
		Set to make the animation restart when the animation ends.
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		<h3>[property:number interpolationType]</h3>
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		The type to indicate how to interpolate between 2 data points.
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		<h2>Methods</h2>

		<h3>[method:null play]([page:Number startTime])</h3>
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		Starts the animation at the startTime (in seconds) of the animation.
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		<h3>[method:null stop]()</h3>
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		Stops the animation.
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		<h3>[method:Boolean update]([page:Number deltaTimeMS])</h3>
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		deltaTimeMS -- The time of the between the previous frame and this frame in miliseconds.
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		Updates the animation in time. This shouldn't be called by user code. The animationHandler calls this method.
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		<h3>[method:array interpolateCatmullRom]([page:Array points], [page:Number scale])</h3>
		<div>
		points -- The 4 control point to calculate CatMullRom <br />
		scale -- The scale between the previous key and the nex key
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		Interpolates the point based on the key. Is used in update.
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		<h3>[method:Object getNextKeyWith]([page:String type], [page:Object h], [page:Number key])</h3>
		<div>
		type -- The animationtype for the key. Can be "pos", "rot" and "scl".<br />
		h -- The object of the hierarchy that catins the key <br />
		key -- The index of the next possible key.
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		Gets the next key. Is used in Update.
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		<h3>[method:Object getPrevKeyWith]([page:String type], [page:Object h], [page:Number key])</h3>
		<div>
		type -- The animationtype for the key. Can be "pos", "rot" and "scl".<br />
		h -- The object of the hierarchy that contains the key. <br />
		key -- The index of the prev possible key.
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		Gets the previous key. Is used in Update.
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		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/collada/[name].js examples/js/loaders/collada/[name].js]
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